![]() ![]() ![]() In the Witness, you have that experience with the tutorial computers, but not with the procession of terminals after them. It's not a problem if you've been trying to work out a puzzle for a while if anything, it's almost cathartic after you've struggled for some time. The Witness was all about figuring out the rules, but once you did you were left with the worst part of any puzzle games: when you know how to complete the puzzle, but have to go through the process of doing it. The Talos Principle did a much better job of leading the player to understanding the "rules" of how each mechanic (Jammer, Box, Recorder etc) operated, and then provided a good deal of very challenging puzzles that let you use what you had learned. I'm not a big fan of puzzle games where the puzzle is figuring out how the mechanics work. ![]()
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